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- Short: Guide robots to dest
- Action: NoStart
-
- *****************************************************************************
-
- X-BALLS
-
- by
-
- MARCUS OBLAK 1991.
-
- *****************************************************************************
-
- It's a VIDEOGAME. ( cool for engineers...! )
- It's shareware.
- Works surely on my AMIGA 500 with at least 1Mb.
- I don't know if it works on other AMIGAS.
- It was created by Marcus Oblak becuse he felt it was time for it. (GEEE!)
-
- I started the code using the powerfull BLITZBASIC in July 1990, and finished
- the whole thing in November 1991 ( I had to study... )
- I fixed some bugs and did it SHAREWARE in 1993.
-
- I used BLITZBASIC instead of AMOS becouse i had memory problems.
-
- The graphics are IFF brushes drawn by me on DPaint.
- The sounds are ripped around.
-
- The Disk should contain:
- -----------------------------------------------------------------------------
- XBALLS.LHA (game+files) <------------| NOTE:DON'T EXTRACT this:
- XBALLS.README (this) | the startup-sequence does it.
- LHA (famous archiver) | (Read ahead)
- -------------------------------
- l {ram-handler}
- s {startup-sequence}
- LEVELS {game levels}
- -----------------------------------------------------------------------------
-
- TO START THE GAME YOU MUST EXECUTE THE startup-sequence. (or Boot the disk)
-
- If you install X-BALLS in your DH0: or similar, just be sure that the
- directory LEVELS/ is located immediatly inside the SYS: (Eg.: DH0:LEVELS/).
-
- I was tired of waiting X-BALLS to load brushes and sounds from DF0:
- ( yes ! I have got only that drive..! I feel ashame ! )
- so I archived the game and it's files (not the LEVELS) into the single
- XBALLS.LHA file.
-
- The startup-sequence extracts the files into RAM: and X_BALLS(the executable)
- loads and then deletes them from there.
- I did this becouse the loading results much faster this way.
-
- -----------------------------------------------------------------------------
-
- THE GAME.....
-
- Ok. For some strange and inaxplicable reason, your mission is to build
- circuits to steer two gummy XBALLS into a PROTO-BOX (P.B.).
- You are working in a futuristic and coloured artificial area,and all you
- need is your mouse.
- You can access the KIT-PANEL by pressing the left mouse button.
- Here you may select DIFFERENT-SHAPED-BLOCKS (D.S.B.) to build the circuit
- for the Xballs. BUT ! You may need some SPECIAL-ANIMATED-BLOCKS (S.A.B.)
- which are activated whenever a Xball is close enough to them.
- A big number of D.S.B. is allowed in each level.
- The trouble is you may not use more then 5 S.A.B. in each level, and you
- ought to drive the XBALLS into the P.B. before timer reaches 00 .
- XBALLS bounce on obstacles and feel the effects of gravity.
- Selection of D.S.B. or S.A.B. may be done moving the ARTIFICIAL-ARM (A.A.) on
- the desired BLOCK and clicking the LEFT-MOUSE-BUTTON(L.M.B.)(i'm going nuts!)
- To exit from track-editing and from the KIT-PANEL, click the right mouse b.
-
- Just remember: left mouseb. = enter or select.
- right mouseb. = return back.
- ESC = restart game.
-
- ! For each level passed, a password will be displayed !
- (I hate games which force you to start EVERYTHING over again and again...)
-
- that's all, folks!
-
- -----------------------------------------------------------------------------
-
- I tested the game on some friends of mine:
- I had to RIPP THEM OFF my computer !!!
- They loved the game...
-
- I hope you will too !
-
- Try it... and if you like it, please buy me a HARD DISK, so I could produce
- more and better games, and in less time !!!
-
- If you can't buy it for me, you could send me cash..
-
- If you can't send me cash, you could at least E-MAIL me.
- Leave messages to:
-
-
- E-mail: PISA@SABRINA.DEI.UNIPD.IT
-
-
- Mail me!
-
-
- Marcus Oblak
- via Marconi 15 Sarmego (VICENZA) ITALY
- tel 0444/581520
-
- Note:
- SPREAD -X-BALLS- ALL AROUND THE UNIVERSE !
- -----------------------------------------------------------------------------
-
-
- ============================= Archive contents =============================
-
- Original Packed Ratio Date Time Name
- -------- ------- ----- --------- -------- -------------
- 6464 3088 52.2% 13-Aug-88 18:08:08 l/Ram-Handler
- 1088 659 39.4% 12-Nov-90 18:35:44 LED
- 28 24 14.2% 12-Nov-90 18:35:36 LEVELS/LEV.0
- 28 24 14.2% 12-Nov-90 18:36:42 LEVELS/LEV.1
- 51 36 29.4% 12-Nov-90 20:13:12 LEVELS/LEV.10
- 69 41 40.5% 12-Nov-90 20:14:24 LEVELS/LEV.11
- 95 47 50.5% 12-Nov-90 20:15:46 LEVELS/LEV.12
- 134 53 60.4% 12-Nov-90 20:18:14 LEVELS/LEV.13
- 127 57 55.1% 12-Nov-90 20:21:14 LEVELS/LEV.14
- 295 137 53.5% 12-Nov-90 20:23:46 LEVELS/LEV.15
- 366 146 60.1% 13-Nov-90 02:48:46 LEVELS/LEV.16
- 101 52 48.5% 13-Nov-90 02:39:56 LEVELS/LEV.17
- 81 43 46.9% 12-Nov-90 20:32:42 LEVELS/LEV.18
- 149 65 56.3% 12-Nov-90 20:34:02 LEVELS/LEV.19
- 31 25 19.3% 12-Nov-90 18:37:44 LEVELS/LEV.2
- 177 90 49.1% 12-Nov-90 20:37:20 LEVELS/LEV.20
- 49 34 30.6% 12-Nov-90 20:39:02 LEVELS/LEV.21
- 182 75 58.7% 12-Nov-90 20:42:20 LEVELS/LEV.22
- 162 77 52.4% 12-Nov-90 20:45:42 LEVELS/LEV.23
- 431 143 66.8% 13-Nov-90 02:36:04 LEVELS/LEV.24
- 422 157 62.7% 13-Nov-90 02:42:34 LEVELS/LEV.25
- 329 131 60.1% 13-Nov-90 02:48:10 LEVELS/LEV.26
- 432 162 62.5% 13-Nov-90 02:52:52 LEVELS/LEV.27
- 301 125 58.4% 13-Nov-90 22:06:30 LEVELS/LEV.28
- 445 161 63.8% 13-Nov-90 22:13:56 LEVELS/LEV.29
- 29 24 17.2% 12-Nov-90 18:38:22 LEVELS/LEV.3
- 718 233 67.5% 13-Nov-90 22:24:40 LEVELS/LEV.30
- 262 101 61.4% 13-Nov-90 22:32:36 LEVELS/LEV.31
- 392 159 59.4% 13-Nov-90 22:42:40 LEVELS/LEV.32
- 502 170 66.1% 13-Nov-90 22:50:14 LEVELS/LEV.33
- 608 218 64.1% 13-Nov-90 22:57:30 LEVELS/LEV.34
- 75 45 40.0% 13-Nov-90 22:59:40 LEVELS/LEV.35
- 630 206 67.3% 13-Nov-90 21:59:38 LEVELS/LEV.36
- 439 150 65.8% 13-Nov-90 22:06:42 LEVELS/LEV.37
- 509 189 62.8% 13-Nov-90 22:13:32 LEVELS/LEV.38
- 410 149 63.6% 13-Nov-90 22:19:46 LEVELS/LEV.39
- 29 23 20.6% 12-Nov-90 18:39:14 LEVELS/LEV.4
- 511 183 64.1% 13-Nov-90 22:28:56 LEVELS/LEV.40
- 64 38 40.6% 13-Nov-90 22:32:02 LEVELS/LEV.41
- 389 153 60.6% 13-Nov-90 22:36:06 LEVELS/LEV.42
- 326 132 59.5% 13-Nov-90 22:40:48 LEVELS/LEV.43
- 359 126 64.9% 13-Nov-90 22:47:08 LEVELS/LEV.44
- 300 128 57.3% 13-Nov-90 22:49:46 LEVELS/LEV.45
- 529 170 67.8% 13-Nov-90 22:55:24 LEVELS/LEV.46
- 516 186 63.9% 13-Nov-90 23:00:38 LEVELS/LEV.47
- 289 134 53.6% 13-Nov-90 23:01:58 LEVELS/LEV.48
- 538 223 58.5% 13-Nov-90 23:08:20 LEVELS/LEV.49
- 29 26 10.3% 12-Nov-90 18:39:42 LEVELS/LEV.5
- 359 134 62.6% 13-Nov-90 23:12:32 LEVELS/LEV.50
- 30 27 10.0% 12-Nov-90 18:40:44 LEVELS/LEV.6
- 76 40 47.3% 12-Nov-90 18:42:02 LEVELS/LEV.7
- 183 69 62.2% 12-Nov-90 18:44:52 LEVELS/LEV.8
- 178 67 62.3% 12-Nov-90 18:46:38 LEVELS/LEV.9
- 52704 31792 39.6% 27-May-92 20:51:18 LHA
- 60 56 6.6% 14-Nov-90 01:25:16 s/startup-sequence
- 223551 223551 0.0% 14-Nov-90 01:17:32 XBALLS.LHA
- 4039 1916 52.5% 13-Nov-90 20:45:22 XBALLS.README
- -------- ------- ----- --------- --------
- 301670 266470 11.6% 14-Nov-90 07:17:32 57 files
-